Two Villages
27 Dec 2010“Two Villages” is a Java based social decision game. It was designed to investigate cross-cultural collaboration and cultural golden values and supports two players over the internet and extensive user input tracking. Two players in different rooms would each control the wildfire fighting capabilities of one of the two neighboring villages. The game was designed to explore trust and reciprocation between the two players as wildfires threatened the two villages with varying degrees of severity. Below is the introductory video played to familiarize participants with the game.
FireSim Tutorial from Nathan Brooks on Vimeo.
On the backend of the game, we used
- Tiled map editor for creating isometric world maps
- Slick2D for graphics rendering
- Java Game Networking (JGN) for multiplayer connectivity
The codebase was written in Java and runs on Windows, Linux and OSX. Two Villages was developed at Carnegie Mellon University.
Publications
- Z. Semnani-Azad, K. Sycara and M. Lewis, “Dynamics of helping behavior and cooperation across culture,” Collaboration Technologies and Systems (CTS), 2012 International Conference on, Denver, CO, USA, 2012, pp. 525-530.